(Noob here) Just like getting an arrow’s forward vector, what is the cleanest way to set an arrows direction? Like not rotate, set it by a certain direction. I will use it to turn my character by a line traces impact normal. There is a arrow loking above in my characters head. It must simply turn towards hit point’s normal. Here watch this video you will see what I mean:
In this case, with this rotation (180 degrees) it must have look right directly to the ground. When I simplyy multiply the impact normal with 2 that just gives a correct direction but than line trace firing direction does not update. I am starting it from arrow’s location, end just end it in a depending components location, but than the player can’t change the line trace lenght.