I’m feeling myself superstupid asking question like this, but still…
I have something this construction and it works, but is this the right way?
Have you tried the “Rotation Movement” component? Blueprint->Components tab->Add Component->Rotation Movement. I haven’t messed with it much but it may be what you’re looking for.
Yes, or at last in some cases I do it the same way.
Hello zeOrb,
the force you are applying is not constant, it will depend on your frames-per-second / Tick rate.
This where DeltaTime comes in, simply Multiply your desired rotation amount with DeltaTime to get a framerate independent rotation
More about deltaTime in general: http://en.wikipedia.org/wiki/Delta_timing
Cheers