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How to set an actor as an obstacle in a NavMeshBoundsVolume?

When more actors perform movement-related operations in the world, they are easily crowded because of the different objects they acquire. Obviously, the actor does not think of other actors as obstacles when judging the path. How to achieve such a judgment?
较多的actor在世界中执行移动相关的操作时,很容易因为获取到的对象不同而拥挤在一起,很显然,actor在判断路径时并不会将其他的actor视为障碍物绕过去。如何实现这样的判断?