I have simple enemy.
This enemy have aimoffset animation
On Enemy begin play I would like to set pitch to 45, how can I do this? Which function should I call?
I have simple enemy.
This enemy have aimoffset animation
On Enemy begin play I would like to set pitch to 45, how can I do this? Which function should I call?
i mean that depends on a lot of things, what’s the problem you’re trying to solve here?
Ok, so why is he bent? is he aiming at the ground? if so then why is he aiming at the ground? You gotta figure that out first.
Because by default the base aim rotation will be straight forward, not straight down.
If he aims down with only the animbp, what happens if you unhook that update animation event and maybe also the intiialize anim event, does he still aim at the ground then?
Figure out where the problem is then work your way through it node by node tilll you find the culprit.
Tried running a set rotation for the component on begin play?