How to set a widgets dimensions?

I’m trying to render this 32x32 image to a widget


. I have the texture set up so it should render like pixel art. I have both the slot size and the image size of the widget set to 32x32, but I end up with this on screen:


. If I stretch the viewport, the image seems to snap to different sizes, this one being the largest:


Which is still shy of the full resolution (The black backgrounds are not part of my problem btw). Happens with buttons too, so I don’t think it’s specific to images.

Could it be something to do with UMG DPI scaling?

Played around with DPI curve, and it was the culprit! Thanks!

So you just made the DPI Curve flat? Since that is a global setting there is then no scaling for different sizes at all anymore