I’m trying to render this 32x32 image to a widget
. I have the texture set up so it should render like pixel art. I have both the slot size and the image size of the widget set to 32x32, but I end up with this on screen:
. If I stretch the viewport, the image seems to snap to different sizes, this one being the largest:
Which is still shy of the full resolution (The black backgrounds are not part of my problem btw). Happens with buttons too, so I don’t think it’s specific to images.