Hey guys,
I’ve been building my own vehicle using the Simple Wheeled Vehicle Movement Component since my vehicle uses more than 4 wheels (8 in total). I’ve managed to set it up so that the vehicle moves forward and can turn and the functionality works and is there. However, the vehicle lacks a top speed. I don’t have access to gear-change timing and other nuanced variables like are present in the UE4 sample vehicle blueprint and I’m at a loss in how to implement a top speed into my blueprint. I’ve tried getting the vector length and using that to change velocity but I couldn’t get that to work, I’ve tried implementing a branch that applies different floats to the drive torque of the wheels depending on the velocity of the vehicle but I couldn’t get that to take either. I cant seem to find much documentation out there for this particular movement component and it has me stumped ![]()
I’ve included screenshots of my functional forward input event and my current BP hierarchy for you guys to check out. Any help would be greatly appreciated!



