I’ve been building my own vehicle using the Simple Wheeled Vehicle Movement Component since my vehicle uses more than 4 wheels (8 in total). I’ve managed to set it up so that the vehicle moves forward and can turn and the functionality works and is there. However, the vehicle lacks a top speed. I don’t have access to gear-change timing and other nuanced variables like are present in the UE4 sample vehicle blueprint and I’m at a loss in how to implement a top speed into my blueprint. I’ve tried getting the vector length and using that to change velocity but I couldn’t get that to work, I’ve tried implementing a branch that applies different floats to the drive torque of the wheels depending on the velocity of the vehicle but I couldn’t get that to take either. I cant seem to find much documentation out there for this particular movement component and it has me stumped
I’ve included screenshots of my functional forward input event and my current BP hierarchy for you guys to check out. Any help would be greatly appreciated!