I converted static meshes to skeletal ones within ue5. The skeletal meshes do not affect the navigation but I need them too. I tried a few different things but doesn’t seem to work. I tried google and you tube also cant find much on the topic it seems. I put the static mesh version in the level and it generates the nav data, but not the skeletal mesh.
Hey there @Kamukasha! If you are using runtime navmeshing, you may be able to use a nav blocking volume: