How to set a rotation camera that do not affect movement and direction?

Hi everybody, I need some help with letting my character to rotate the camera but not affect the direction from where the character is going… I think its a simple one. Please help!

Its an FPS game so I am using two cameras in exact same position, one that goes with the character movement direction and movement and I want the second one to rotate but not affect character’s direction and movement and still be able to walk, sprint, move righ/left/backward…

Thanks in advance.

I think I sort of understand what you are saying, what you could do is use the Third Person Blueprint and take out the input movements for the camera rotation or I guess make it a fixed camera.

Its not bad idea to take out axis right and forward when turning a camera, but I’m not doing it well… i can turn camera and everything but the direction keeps going to the direction of the camera, I would like to avoid that (when its pressed, then when its unpressed, the camera goes to “pelvis” direction idk… just thinking. Thanks

have a simler problum with mine iv maniged to sepreat the rotation controles form the camra ones just dont know how to set up my camra to use the mouse imput for rotating it like in games simler toskyrim fallout ect