I want to load player scores in from the save point device
but it sets the players actual score which i dont want
how do you manipulate the player score without the score manager device as it doesn’t let you reset scores
I want to load player scores in from the save point device
but it sets the players actual score which i dont want
how do you manipulate the player score without the score manager device as it doesn’t let you reset scores
You can uncheck Save Score
in the Save Point
device
The Score Managers, Score Award Type - Set should be able to do this, by setting 0,
I want the High score to be persistant for the player so i can get personal best etc, I just want to reset it after i loaded the score and saved it off to a variable
I dont see any way to directly set score in the score manager only to award points and set the amount awrded next activation, so if i’m understanding correctly your saying award negative points?
Oh ok sorry, well I tried once and it was all messy so I don’t use the score persistency personally
No I just meant basically to set the players score to 0, by using a seperate score manager with its value as 0, then Set the players score to 0 when its called upon.
Yeah I forget the exact syntax but you can set the score_manager for negative pointswith something like:
ScoreManager.SetScoreAward(-ScoreManager.GetPlayerScore(Agent))
ScoreManager.Activate(Agent)