i am trying to make a sequencer clip where my player character runs a while.
How do i set the camera, that is attached to the spawned instance of my player because of the recorded sequence, to the maincamera, that gets rendered ?
Currently the viewport is standing still and my player runs away.
Ok thanks, one more problem i am facing as i tried option 1. I am snapping the Cine Camera Actor to the Head bone of my Character. Now its very shaky when the character runs. Are there any options to stabilize it like in the normal camera ?