Hi everyone,
I’m working with MetaHumans in Unreal Engine, and I’ve successfully set an animation for the body using the “Anim to Play” property in the skeletal mesh of the body. This allows my MetaHuman to appear in the scene with the animation in its first frame, without needing to press play.
However, I’m trying to achieve the same for the MetaHuman’s facial expression, but the skeletal mesh for the “Face” doesn’t have the “Anim to Play” property. I’d like the MetaHuman to appear in the scene with a predefined facial expression, without needing to run the game or trigger anything at runtime.
I’ve considered using Control Rig or Pose Assets, but I’m unsure of the exact steps to set this up. Could someone guide me on how to make a MetaHuman appear with a specific facial expression as soon as it’s placed in the scene?