I’m having trouble with the World Grid Material always being displayed no matter how many hours I try.
I want to dynamically allocate it at runtime, but the changes are not applied as they are. But when the fracture begins, the changes suddenly accepted.
Why does this happen?
There are multiple material slots and I don’t know which one is correct.
What is the difference between SourceMaterial, Materials, and Material? Then there are materials for components too.
I wish they’d stop messing around. Please unify the functionality. These similar items are completely unnecessary and only add unnecessary confusion.