How to set a location as a default location?

How can i set the current location as default?
Now it’s showing Location -30 on the Z axis.
I want to make the -30 as default, so it doesn’t show -30 but 0 and it will stay in the same place.
When i make functions i need also remember to put -30 on everything. If i don’t then i wonder why my “function is broken”.

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To my knowledge there is no way to set a different default location, rotation or scale they all start out with 0’s except of course for scale which starts at 1. Now if your issue happens at runtime and it is a blueprint that your having issues with then just simply after begin play set the relative or world location of your actor to have -30 on it’s z axis then as soon as your game starts that’s where it will be. Otherwise you have to move your actors every time. Also why would you want every actor to start at -30 anyway? Might help if we had a bit more information to the problem as a whole rather than just that transform shot. Try to tell us the whole issue.

you may want to look into world vs relative space. you can toggle which one is viewed by clicking the arrow next to location. if your functions are moving the components of a blueprint then many times its easier to work in local or relative space rather than world.

It’s the camera location, i want it bit lower.
This is how it looks with -30, if i leave it at 0 the plane will be behind the hud bars etc.
Also while flying it will almost fly out of the window using location z 0 and -30 works perfectly.

Either go into your character bp or into the character .cpp file and adjust the cameras height relative to the characters position itself. I would do it on start or begin play.