How to set a fixed Rotation in Camera Rig?

Hi everyone,

I found that Set Rotation and Set Location behave differently within the Camera Rig of a Gameplay Camera.

When I use Set Offset to set the TranslationOffset (Set Location), the camera snaps perfectly to the target position when activated. However, when I use RotationOffset or Set Rotation, the rotation offset seems to be applied per second (e.g., if I set it to 90 degrees, the camera keeps spinning when activated).

How can I set a fixed rotation offset, similar to how Set Location works, so it holds a static position/angle upon activation?

Thanks for the help!