How to set a character's rotation in GASP

I used Game Animation Sample and discovered that you can’t set a character’s rotation using the standard SetRotationActor and SetControlRotation nodes. In the first case, GASP immediately overwrites the position. In the second, it simply changes the camera’s position.
Does anyone know how to give a GASP character a turn?

Hi did you ever solve this? i having the same issue trying to create a lock on system- i find it hard to believe you cannot decouple the camera from character rotation

Hi, no, I still don’t know how to do this.