Assuming both server and remote process are Unreal projects, what is best way they can communicate? Would FSocket be best way for them to send/receive data?
Looking to have game servers send persisted character data to another process that checks data validity and writes data to SQL database.
Conversely, when player logs into server to play, looking to have remote process retrieve persisted character data from SQL database and send to game server.
Also looking to use this same architecture for user login account authentication.