How to separate procedural mesh on parts to assisgn different materials?

Hi, like in the topic. is it posible to separate procedural mesh to apply different materials?

I didn’t test this but you could try to create the sections of your mesh using different vertex colours as described in the function UProceduralMeshComponent::CreateMeshSection. You would then create a custom material that would use the vertex colour to determine how the surface would look like.

Another solution would be read the mesh created and partition it yourself into multiple different meshes. Each mesh can then have its own material.