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How to separate it ? could be separated in Unity... on Humanoid Mesh import

It’s asset I bought from asset store, a FBX that stacked several models:
0eeab4c6ce944d7b2c3d83699c10c6dabecd0a71.png
After I import it into UE4, it’s all models combined together. The problem is that I don’t find a way to separate them again:
微信截图_20160917235546.png
7091a4b924019b3fd38bc93044a38ee917e8a171.png
The skeleton looks normal:
2a01e10b2c1ce0de57a3589037304e59edb4e5de.png

As reference, when I import it into Unity, I get this:
e7f500e38c38651fc0172c102ee7f4d4c7385318.png
Note there are several separate ones like “hunter_red” or “Knight_RED”
When I try to add it to the scene, at first it was combined together, but I can reserve just one of them by deleting all other ones:
f6934e42ff8f176b5fe3e6345830b2c9505deafd.png
0a6ebf9c5f87de84cc7c4958f3d43d1d4f9ca32d.png

How can I get the effective result like in Unity? Please see the FBX in google drive if necessary: