How to Separate Audio Language from Text Language

Hi everyone,

I’m currently finishing the localization system for my project and I’m using the built-in Unreal tools:

  • Dialogue Waves + Sound Cues for voice-over

  • .po files for all text and subtitles

Everything works great, but I’ve run into a limitation:

Is it possible to change the text language independently from the audio language using ONLY the built-in UE system?

By default, Unreal ties both text and DialogueWave audio to the same Culture.
I would like to offer players options like:

  • English text + Russian voice

  • Russian text + English voice

  • etc.

Right now:

  • Changing the project culture switches both the subtitles and the DialogueWave audio.

  • I can’t find any way in Blueprint to override only the audio language.

Thank you in advance!