I’ve been hunting for information and am having trouble, so I’m hoping someone can give me a few pointers or some tutorial code.
I have two real-world devices, a drone and an RC car, that you connect to by WiFi UDP and send arbitrary text commands to (ie: takeoff, land, forward, back…etc) and receive arbitrary strings of text back by UDP.
What I’d like to do is use Unreal on a PC to put up a user interface and read controls like joysticks, then send/receive text commands over UDP to the drone, preferably from blueprints.
I’m having trouble figuring out how to do this in unreal, so I guess I need some pointers from you all? I have seen a lot of mentions of TCP/UDP plugins in the release notes but when I try to search for them in the docs all I can find is the stuff about unreal multiplayer/replication which is not what I need.