hi.everybody.I want to make that snowman is growing ,when i press G key in other Actor Blueprint. no character or no pawn. only works in actor.
Thus i made that cast to animation blueprint’s bool value from Actor BP. but it doesn’t works
How can i manage bool value in animation Blueprint?
i have nothing to do with from Actor BP to Anim BP / from Anim BP to Actor BP.
thx for read my thread and if you have solution of this,
I really wish and appriciate to attach with blueprint pictures.