Hi all, I’m developing a level design tool (Using editor utility widgets) that uses the simulate in PIE to do some physics simulations which later I bake into the actors, the tool works in UE4 because when I simulate in editor the actor selection is kept, so I can retrieve the selected actors again and have a reference to them both in editor and in gameplay.
When simulating in UE5 everything gets deselected, so I can’t get the reference to what I had selected in editor, Unreal seems to spawn new actors for gameplay use, so the actors from the editor are not the same ones in gameplay (ex. SM_Item_01 from editor might be SM_Item_215 in gameplay)
Is there a way I can get a reference to the gameplay actors based on their editor counterpart?