How to select input audio device in a blueprint ?

Hi everyone,

I’m working with UE 5.7.4

is there any solution to how swap the input audio device in blueprints ?

For I do so for Audio Output : “Get available Audio Output Devices”, loop on them, find the one matching desired input (like contains “Oculus” text) then call “Swap Audio Output Device” with the corresponding Device Id.

For input devices I do the same except I didn’t find “Swap Audio Input Device” command …

Is it scheduled for future versions of engine ?

Or not ?

Any idea ?

Thank you by advance for any usefull suggestion

All c++

Just as a heads up the engine reads the windows audio and outputs based on that device.

When I get in to the office tomorrow I’ll reply back with a bit more info. Rollin mobile right now.