is there any solution to how swap the input audio device in blueprints ?
For I do so for Audio Output : “Get available Audio Output Devices”, loop on them, find the one matching desired input (like contains “Oculus” text) then call “Swap Audio Output Device” with the corresponding Device Id.
For input devices I do the same except I didn’t find “Swap Audio Input Device” command …
Sadly I have not place for C++ in my dev workflow.
So I look for alternative solutions
For instance getting active Audio Input device to compare its infos with the target ones and decide if activate it or not. Delegating the selection to manual device selection before starting the app.