What’s the best way to select between like animations for variety?
There are tons of examples to setup a blendspace from Idle, to Walk, to Run. How should this be modified so each of those animations is variable?
So if there are 2 different Idle animations the Blendspace would have a variable that told it which Idle animation to use.
Is this possible, or does there need to be a separate Blendspace for every option of Animations to be blended, and then a separate StateMachine to choose which blendspace to use. That doesn’t sound right, because larger games are going to want a variety of animations used, not just 1 Idle, 1 walk etc.