I’m trying to implement the GameplayAbilities module, and I’m stuck when trying to create basic Modifiers in the GameplayEffect definition.
Previously it appears one could simply choose the Attribute from a dropdown (through magic that I haven’t been able to decipher/locate):
Currently the Modifier requires an “Attribute,” which is actually a variable of class UProperty:
I have tried making the various relevant USTRUCTs “BlueprintType”, I have made the various attributes in my various AttributeSets “EditAnywhere”, and I have tried a number of other solutions.
Am I doing something wrong on my end, or is this a change by Epic between versions? Most of the documentation that addresses this issue uses pictures like the first. Please help!