How to select a Actor in Editor BP?

Hey guys. :smiley:
¿How to select a actor/s in Editor Blue Print?
Thank you!

1 Like

Could you clarify? Because the answer to the question is that you click them in the Viewport or World Outliner - probably not an answer you were hoping for :slight_smile:

Perhaps you mean to assign an instance of an actor to a variable? Like this?

1 Like

Oh! Im sorry!
¿How to select a Actor instantiated in the level map from a clikbutton event from editorwidget?
Example: I clik on button on the Editor Widget BP and “X” actor is selected in the level.

It’s called Get Selected Actors afair. Returns all currently selected, Get 0 if there’s only one.

Example: I clik on button on the Editor Widget BP and “X” actor is selected in the level.

Wait. It’s the other way round? You want a widget button to select an actor? How do we know which one? What is X here? What’s the criteria? How can we differentiate?

As in, I have 10 buttons in an EUW and 10 actors in the level.


You’ll need this plugin:

Then once you fetch the actors (using whatever criteria you need), you can:

It’s been a WHILE since I saw this asked… Thanks for the refresher!

2 Likes

I have this error.

Hm, are you doing this in the EUW (looks like it but can you confirm)? Is this UE5?

I use UE 5.
You need to use the new Editor Actor Subsystem node.
It Work now!
Thank you so much.

1 Like

Awesome, did not know that.

1 Like