When i get the “straming textrure over pool size” message, I use the Stat Streaming command to see the pool stats but that is not very helpful.
Is there a command to show the textures that are actually used? So that I could find out if I made a mistake with objects or remove some objects or make textures smaller and such?
You should try ListStreamingTextures or LISTTEXTURES debug commands to dump the whole list in the output log.
Depending on your target hardware you can increase your texture pool size in DefaultEngine.ini
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Also covered here: Texture Streaming in Unreal Engine | Unreal Engine 5.1 Documentation