How to see the hit location of a line trace?

Question is simple, how can I see or calcute the hit location of a line trace? Like world location. Also I want to calculate (or see) the inclination of the hit location of line trace. Think of it like a perfectly bouncy bullet hits a wall and has to bounce off perfectly, how can I get this in that regard?

In the OutHit struct ImpactPoint is the hit location of the trace.

Try this: