How to see if a Blueprint's Collision Box is overlapping with another Blueprint's Collision Box?

I have this scanner I want to use to scan an item in the game. The issue I’m having is that I want the scanner to only work on the barcode of that item, but I don’t know how to make it so that the scanner only recognises it’s overlapping with the item when it’s overlapping with the barcode’s collision box, and not when it’s just overlapping some other part of the item, or one of its other collision boxes.

What I have right now is an Overlap Event in the scanner with a Cast to the item as the Other Actor. Is there a way to check for the overlap of just a specific Component of the item?

I figured it out.

If anybody else wonders the same thing what I did was get a reference to the Barcode Collision box from the Cast to the item, and then plugged that and a reference to the scanner’s collision box into a “Is Overlapping Component”, and then plugged the resulting Boolean value into a Branch node.