So that’s it. Im creating an actor that takes shots with a SceneCaptureComponent2D and exporting them into textures.
But i cant manage to make ONLY one actor visible and everything else ALPHA, i want the texture to be 100% transparent except the actor.
theres an option in the SceneCaptureComponent2D called “SceneColor (HDR) in RGB, Inv Opacity in A” which does JUST THE OPPOSITE and its driving me nuts. Why not an option just the opposite of this!
Thanks in advance