How to scale up character without re-casting

Hello,

My character is currently 7x7 which is way too small for a game. I want to scale him up but there is a big problem in the way. Whenever I need to cast to the main character’s bp, I use the character actor instead of capsule collision. This means that if I want to scale the character up, I will have to remove the current one, add a new one, and deal with each error one by one. Is there a faster way to do this without having to change it each time? Keep in mind this is 2D.

Thank you.

Ok I changed the source sprite sorry for asking too early.