So I have multiple objects (walkways) that have different shapes, sizes and thus UVs, so if I apply the same pavement material, it’ll be sized differently on each object.
I know you can make their sizes consistent using a WorldAlignedTexture node, but it requires a texture object, and I already have an intricate master material with many tiling options, would be a shame (and a pain) having to double my texture map parameters and add static siwtches for all of them.
Is there another way to do this? Or an easier way to implement the world aligned texture to my master material?
or should I just apply the same planar mapping for all my objects in my 3d application instead?