Beam particles - ribbon renderer - allows you to use any mesh:
So you can make it out of teapot meshes if you fancy.
Scaling a static mesh for this would be awkward at best, iffy. At least consider a spline mesh component; you can add collision if needed and no calculations are really necessary. It’s also quite flexible:
However, you do what you need to do, ofc. Perhaps a static mesh would work better in your case, indeed.
- providing this is
the tube
(it’s the engine default cylinder @ 100x100x100 uus):
- you could try:
- resulting in:
Hope it helps.
make a laser beam
Do note that in-game the Niagara ones will look & perform better than most (all?) other methods. IMHO, at least; especially when you’re after something more subtle: