laggyluk
(laggyluk)
January 31, 2020, 10:29am
5
ryuz1337:
Hey there, not sure if you guys figured out the issue but to fix this issue all you gotta do is to append -nohighdpi to your UE4 launcher and that should solve the issue.
Other way is to change the widget scale float inside the engine and then just recompile the engine. The float is here: Engine/Source/Runtime/ApplicationCore/Private/GenericPlatform/GenericWindow.cpp>FGenericWindow::GetDPIScaleFactor() => just change the return value to whatever you want and recompile the engine.
Disabling hidpi is not the same, things are bigger but blurry and there’s no control on the actual scale size like with widget reflector.
This is driving me nuts