How to save the player's lifetime score in player reference device (UEFN)

Hello, I have been seeing maps where they store the lifetime elimination/score of a player. How do I do that in my map as well in UEFN?

Hey, did you ever figure this out? I was able to do it using the save device but it does not work after returning to the lobby. I can start new (unpublished) games and it saves the kills but after returning from the lobby they are cleared. I’m curious if it has to be published to work. I’ll test that and report back but I have my doubts.

I think persistance is still not implemented in UEFN yet

It will work when you publish your map. I realised saving a players data like kills or loadout is only possible in creative through save point device and not UEFN (because UEFN doesn’t have save point device).