I would save the world location of the player and world origin coords (GetWorldOriginLocation()). But then is question, how to spawn the player there: https://answers.unrealengine.com/questions/1056754/how-to-spawn-a-player-in-a-openworld.html
I would save the world location of the player and world origin coords (GetWorldOriginLocation()). But then is question, how to spawn the player there: https://answers.unrealengine.com/questions/1056754/how-to-spawn-a-player-in-a-openworld.html