How to save the location of a player with world origin shifting

How can i save and load the location of the player with the world origin shifting system

I would save the world location of the player and world origin coords (GetWorldOriginLocation()). But then is question, how to spawn the player there: https://answers.unrealengine.com/questions/1056754/how-to-spawn-a-player-in-a-openworld.html