Each time I save my level (action taking approximately 2 seconds without the built data) UE also saves the built data… but the level is pretty big and the built data are around 4+ go so it takes more than 2 minutes each time I save !!! I usually save my scene very often to make sure I am not loosing of my work, but now I rarely save cause it just takes too much time!
So is there a way to not save the built data? I am making the layout of the scene right now, so I don’t need to have an100% accurate light built on it.
So far the only solution I found was to delete the light build but if I delete the whole light build then all lights become real-time and the scene becomes very laggy.