How to save Text box (parent) name with limited text number on the other Text box (child) ?
So from the beggining child sends me to the level with parent - where I save the name for the parent and child at the same time. If I quit the game and
reload game its saves on a childs text box - the name I’ve wrote down on the parents text box
Without multiplayer, engine version is 16.0.0 or higher
Code I’ve done with blueprints didn’t worked for me (attached screens).
Please any help to save the text information from one level widget to another ! I will donate 10$ if I will find an answer - Thanks !
So first I will create a widget class of the parent text box without save button and put it on the widget of ModelSelectWidget where save button gonna appear like a part of ModelSelectWidget
Inside the ModelSelectWidget - on a begin play event I will create InputWidget -> set variable Input Widget -> create OutputWidget -> add to viewport.
Character screen widget gonna be with the same parent text box widget, but the widget gonna be bounded to the InputWidget with the saved text.
After I will push save and play button It’s gonna send me to the character screen widget and inside the InputWidget there gonna be the text saved from the Parent
And the same gonna be with the Child Loadout widget as with Character widget, but after closing the game and reloading of it.
previous solution - doesnt helped at all, the only one I took from it is a conception of 1 widget instead of 3
Changes:
Changed text box lenght bp code
I’ve put parent text box and child text box as one widget (Text still dosent saving into the text field, but print string says that text is updated and loaded)
And I belive its should some bound code inside of bind function of the new NameTextBoxWidget, but I dont know what it is.