How to save rigid body physics simulation results as static mesh in content?

hi I am building my game lvl and I wanna make several corps on the ground based on their physics result in simulation run, is here anyway I can save that result as static mesh cache in content?

There is A “Keep simulation changes” option: In-Editor Testing (Play & Simulate) in Unreal Engine | Unreal Engine 5.1 Documentation

Run simulate
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Right click on your asset, then press K