How to save my entire project in .umap file?

the test parameters don’t make a lot of sense to me. It is asking for animation and .ma is a maya file. So it seems to suggest that you can deliver a maya file.

And .umap, as far as I understand, won’t carry the dependancies if you don’t package it with an entire .uproject file.

So i think you ought to ask for clarification and you can demonstrate how importing a .umap file into an unreal project won’t import the dependencies.

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