How to save morph target animation?

So, I´ve been banging my head on the wall for weeks on this issue and I just can´t figure it out where I´m even supposed to look…

  1. I´ve set up a skeletal mesh with a Blueprint Animation so I can control its morph targets in the sequencer.
  2. I can animate the morph target in the sequencer.
  3. For the love all all that is holy…I can NOT figure out how to create an animation sequence using that morph target animation…

I need to be able to reuse this animation, I also wanna be able to load it in using a blueprint actor containing that skeletal mesh, I even tried animating it somehow directly in that blueprint, but nothing is working…

Why is it so uncommon to want to reuse a morph target animation??

We´re not creating games, but linear content, but with tons of reusable assets and this is really holding us back…