So, I´ve been banging my head on the wall for weeks on this issue and I just can´t figure it out where I´m even supposed to look…
- I´ve set up a skeletal mesh with a Blueprint Animation so I can control its morph targets in the sequencer.
- I can animate the morph target in the sequencer.
- For the love all all that is holy…I can NOT figure out how to create an animation sequence using that morph target animation…
I need to be able to reuse this animation, I also wanna be able to load it in using a blueprint actor containing that skeletal mesh, I even tried animating it somehow directly in that blueprint, but nothing is working…
Why is it so uncommon to want to reuse a morph target animation??
We´re not creating games, but linear content, but with tons of reusable assets and this is really holding us back…