Hey there.
So, i have an issue: i cannot load (or save, i am not really sure at this point) graphic settings with Game User Settings.
Here is my code to load settings, it is located in CustomGameInstance, which loads when games starts.
I’ve also tried using just Load Settings node - it doesn’t really work for me. And just to make sure, i’ve tried to use exact same code in main menu level blueprint (just in case), and it didn’t worked.
Also, the graphics settings are saved when the game is shut down, and also when I apply the graphics settings directly
Can someone have an idea, why doesn’t it work? I can provide additional information upon request. Thanks in advance.
Unreal engine version: 5.1.1
UPDATE: So I found out this issue happens ONLY when I am building my project with project launcher. It doesn’t happening if Im building it with Platforms > Windows > Package project. But I still really wanna use project launcher, because another method sometimes does not work properly for me (there is sometimes access to console and game files, even if I build it with “Shipping” preset).