How to save different player's names?

Hi! I’m looking for a way to save each player’s name, and use this name later to create individual SaveGame files for each player. The main idea it’s that when the game begins, there will be a textbox where the player will write his/her name. After this, the game will begin and I want to be able to create a save file or a slot with the name of the player.
I’ve already created a main menu with an editable textblock that allows the players to write their names. From what I was reading online, the best way to save the text from this textblock it’s to cast the variable (I called it PlayerNameTextbox) into a Save Game Blueprint, but I don’t know how to continue from there, and how can I later use this variable to name a file or a slot?
This is a part of what I have so far. Any help will be greatly appreciated!

You just want to create a savegame file with the name of the player?

If yes, then you just need to do:

And if you want to save the playername you just need to create a “text” var into the savegame blueprint, then after you use “create save game object” you need to set the newvar with the “getText(TextBox)” value

Mark this as answer if has been helpfull to you ^^

can you show how to do this? i don’t need save game, i need just to display name in game because i need to take screenshots and i need to know the player name.How can i do this?