how to save changes to a boolean variable?

hello, I have a question, namely, I would like to add a Boolean variable to my “Actor” type blueprint, which is to check whether the blueprint has been clicked (when the blueprint is clicked, the value changes to true), then I would like to transfer the value to a function in Gamemode, am i able to do it? below I present to you gifs how I have done it so far but unfortunately it does not work as I would like ;/…

[…](when the blueprint is clicked, the value changes to true), then I would like to transfer the value to a function in Gamemode

  • in the game mode:

  • in the actor:

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