Hello everyone, as you’ve seen in the title I’m having issues with localization saving and loading, so here’s the thing I’m using Unreal 5.3 I have a language widget with 8 different languages my question now is how can I save and load the last selected language that I choose before closing the game, I have a save game and game instance blueprint my problem is not knowing how to set everything up with what i already have, and tutorials aint helping and theres only one I could find. A little guide would be great @ClockworkOcean
If you’ve used the localization dashboard, I have no idea I’m afraid ![]()
I will need to save an indicator ( probably just an int? ) showing which language was chosen, but I have no idea how that relates to the dashboard.
■■■■. Yeah i did use the localization dashboard to translate but i change the languages from a widget, I’ve been scratching my brain on this a while now and I can bearly find any info on it I did try to save and load like I did for my other variables but those only load when I press the load button and obviously I want it to load a soon as the game reaches it’s menu screen. Hopefully someone as figured it out
There’s nothing stopping you from loading any part of the save game at any time you want. You might have to redesign your save / load a little, but… ![]()
Like I said I don’t even know where to start on it
, the save system was from an old youtube video I’ve been building on it
Well, when you load the first menu, just before that ![]()