I have these structs in the header file:
USTRUCT()
struct F_is_InputProcessorVer0Device_InputRecordStruct
{
GENERATED_BODY()
public:
UPROPERTY() FString Description;
UPROPERTY() TArray<double>DeltaTimes;
UPROPERTY() TArray<double>LeftAnalogueUD;
UPROPERTY() TArray<double>LeftAnalogueRL;
};
USTRUCT()
struct F_is_InputProcessorVer0Device_InputRecordArrayStruct
{
GENERATED_BODY()
public:
UPROPERTY() TArray<F_is_InputProcessorVer0Device_InputRecordStruct>Array;
};
extern F_is_InputProcessorVer0Device_InputRecordArrayStruct is_InputProcessorVer0Device_InputRecordArray;
This is the variable defined in the source file:
F_is_InputProcessorVer0Device_InputRecordArrayStruct is_InputProcessorVer0Device_InputRecordArray;
How to load and save this file to the file MyProject/InputProcessingVer0Record?