I have my save and load system working in steam multiplayer project for standalone and for a single client. But I can’t seem to load the game in steam multiplayer.
So to load the game, I used host to create the session then invited the client to join the lobby. Then tried to load the game. Only the host makes it to the level and loads properly while the client gets disconnected back to the main menu.
What am I doing wrong here? By the way I’m using advanced sessions plugin.