You could take an old-school screenshot, ofc. Or:
- add the mesh & a scene capture component to an actor, and create a render target:
- open the RT and toy with the settings:
- you can, optionally, place in the world, in a pretty surrounding:
- right click the RT and create a static texture:
- Here’s your texture2d:
Can you change the background of the scene captured by the USceneCaptureComponent2D to white?
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