Hey guys and girls.
Is it possible to save a Material that is assigned to a mesh in game?
For better understanding:
I have a cube in Level1 that will be generated with a blueprint. So basically the cube is e.g. “red” and now in my MainMenu are some displayd Materials (blue, green,…) to chose from, select it and it should apply this Material to the cube. The problem is if I jump in my Level1 the cube hasn’t changed.
I tried out “DMI” and “setMaterial” and think “setMaterial” will work if i find a way to save the new Material that was assigned to the cube.
I would really appreciate any help or suggestions.